Master of Orion 3 Can Be Crashed By Remote Users
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SecurityTracker Alert ID: 1011966
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SecurityTracker URL: http://securitytracker.com/id?1011966
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CVE Reference: GENERIC-MAP-NOMATCH
(Links to External Site)
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Date: Oct 27 2004
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Impact: Denial of service via network
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Exploit Included: Yes
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Version(s): 1.2.5
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Description: Luigi Auriemma reported a vulnerability in Master of Orion 3. A remote user can cause the game service to crash.
It is reported that a remote user can specify a large data block size to cuase the game to crash.
It is also reported that a remote
user can make multiple consecutive connections using large nickname strings to cause the game to crash.
A demonstration exploit
is available at:
http://aluigi.altervista.org/poc/moo3boom.zip
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Impact: A remote user can cause the game to crash.
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Solution: No solution was available at the time of this entry.
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Vendor URL: www.quicksilver.com/ (Links to External Site)
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Cause: Exception handling error
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Underlying OS: UNIX (OS X), Windows (Any)
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Reported By: Luigi Auriemma <aluigi@autistici.org>
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Message History:
None.
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Source Message Contents
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Date: Wed, 27 Oct 2004 18:45:00 +0000
From: Luigi Auriemma <aluigi@autistici.org>
Subject: Crashs in Master of Orion III 1.2.5
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#######################################################################
Luigi Auriemma
Application: Master of Orion III
http://moo3.quicksilver.com
Versions: <= 1.2.5
Platforms: Windows and MacOS
Bugs: - allocation error
- big nicknames crash
Exploitation: remote, versus server
Date: 27 October 2004
Author: Luigi Auriemma
e-mail: aluigi@altervista.org
web: http://aluigi.altervista.org
#######################################################################
1) Introduction
2) Bugs
3) The Code
4) Fix
#######################################################################
===============
1) Introduction
===============
Master of Orion III is a spatial strategy game developed by Quicksilver
(http://www.quicksilver.com) and released in February 2003.
#######################################################################
=======
2) Bugs
=======
-------------------
A] allocation error
-------------------
Each data block exchanged between clients and server is preceded by a
32 bits number used to specify its size.
This amount of data is automatically allocated by the game and if it is
too big, and so unallocable, the game automatically exits.
----------------------
B] big nicknames crash
----------------------
The game uses some anti buffer-overflow protections but if an attacker
makes multiple consecutive connections (variable between 1 and 10)
using big nicknames, the game crashs.
#######################################################################
===========
3) The Code
===========
http://aluigi.altervista.org/poc/moo3boom.zip
#######################################################################
======
4) Fix
======
No fix.
Developers will not fix this problem unless there are significant
incidents reported.
#######################################################################
---
Luigi Auriemma
http://aluigi.altervista.org
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